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Can the game run on Joiplay?

Theoretically, it should but I haven't tested it there since I don't use it.

(+1)

The game cannot be opened on an M1 MacBook Air running Sonoma 14.2.1. It looks like RPG Maker MV stopped being compatible 3 years ago with Big Sur 11.0. Steam doesn't work either. Shame. I was looking forward to a sci-fi  storyline.

I did not know that was the case, thank you for bringing it to my attention!

(+1)

Same issue on an Intel iMac running Monterrey 12.7.2. The game app simply will not launch at all, saying it's incompatible.

Yeah the issue is with the Engine, unfortunately it seems it's not not be compatible with macOS Big Sur 11.0 or later.

(+1)

I tried to enjoy this, I really did.  But being shoehorned into what seems like a 480x720 resolution. (On a 4k screen) really ruined this for me.


I tried ignoring that, but only got maybe 10 minutes into the game before deleting it entirely.  The world map is way too confusing.  almost ALL of the rooms look identical, making it nearly impossible to judge my location on the ship without keeping a mental map at all times.  It's easy to get turned around and end up in the wrong room.

Those two factors kept me from even getting into the story.

(+1)

First of all thank you for both trying out my game and for the feedback! When it come to the map issue, I've been working into making them more unique as well as adding labels and status boards, I don't think they'll be ready the upcoming update though. As for the screen issue unfortunately I can't do anything because I understand that a 1080p format is quite small for bigger resolution monitors, I've set it up this way at the beginning and changing it would require me to redo every single asset. So I won't be going down that road now that it's close to being completed. Again thank for giving this a try and I hope you'll try my future projects!

will this game have pregnancy?

Unfortunately, NO, since it doesn't really go well with the story.

(+1)

Like the game so far but being locked into a full screen window with a fixed resolution that is the size of a windowed game is mildly infuriating. If you could make it so it can be windowed or resized or even stretch to fit the window dimensions that would be great.

Hey! Thanks for bringing this issue to my attention! I'll definitely look it up and try to fix it!

(+2)

android?

(+4)

I'll try put a version of it when the game is completed.

the game have anal ? 

(+4)

No it doesn't have anal, not yet at least!

(+2)(-2)

I see creampies, any pregnancy planned?

(+3)(-1)

Unfortunately, no, since it doesn't really go well with the story.

(+6)

I like this game. But as a player (and a little as i'm a dev myself, not yet in dev but w/e) i would like to say that the loop for H scenes are disturbing. 

You probably already know this but if the animation could loop smoothly it would be better (in my mind !). For sound effect, i can't say more than adding more variations but i know it's not that easy. 

Anyway, i'm interest to see where it goes. Good luck for the next !

(+4)

Thanks mate, I know I still have quite lot to learn in a lot of areas, editing being in the top of the list.

(+5)

Nice. In my opinion, the most important part of all of this is to take your time and keeping having fun developing things :D

I followed both of you and your games on Itch. Good luck for the future. (Sorry if i'm weird, i just love dev job :p)

(+6)

Love the base idea, but RPG Maker has to be the move annoying game engine to play games from

(+4)(-3)

I don't know, I kinda like it to be honest, most RPG Maker games problem lies to grinding and poor combat systems which well this game doesn't have.

(+2)(-1)

Well, this one has pointlessly long traveling through identical-looking empty rooms, a bazillion unlabeled doors, and poorly implemented door transitions that cause you to go back through the door when you start walking, all owed to poor usage of the RPGM engine. Tip: make all door events like the ones on north walls. The others are just awful.

Then, in a RPGM game, NPCs should exist at all times and have a bit of dialogue when you talk to them. Here they just vanish until they are needed for a scripted event. If you're making a walkable world, it should be consistent.

Not an RPGM issue, but I'd also consider smoothing out the dialogue. There are too many passages where the characters seemingly forget how to form proper and separate sentences. It's okay to get help if english isn't your first language.

(1 edit) (+3)

Hey! First of all thanks for the feedback! A few are indeed valid points that I have thought so myself, I am working in addressing some of them for example the door/room labeling.  Once again thanks for the feedback and take care!